Project
↳
Freelance, UI Design, Mobile App, Gaming
Infernal Arena
Project information
This concept showcases a mobile RPG combat screen set inside a fiery underworld arena. The design puts the player face-to-face with a towering demon overlord wielding a molten blade.
The UI balances immersion with clarity:
Player HUD: Character portrait, name, and HP bar anchored top-left for quick reference.
Boss Showcase: The central stage highlights the boss with cinematic lighting and a glowing magma gateway backdrop.
Controls & Actions: Bottom-left joystick for movement, with core abilities and ultimate skills grouped on the right side for thumb reach.
Theming: Lava cracks, glowing glyphs, and circular arena framing reinforce the sense of danger and high-stakes combat.
This layout demonstrates how to merge AAA-style boss presentation with a mobile-friendly control scheme, making every fight feel epic without overwhelming the player.